Created some Code Snippets!

6/01/2012

Today I worked on some Code Snippets for this Blog and C&C Society.
I’am very happy with the results right now! See the Code Snippet of the E-Studios Development Blog Below!

Originally Posted by Chrizz (Official Post | Website)
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc sit amet enim dolor. Praesent at dignissim mi. Vivamus fringilla mi non neque euismod vulputate. Aenean mollis ultrices metus, vitae pulvinar urna gravida a. Integer sit amet eros eget dui condimentum sodales ac sit amet eros. Nullam malesuada congue elit, id feugiat mauris posuere eget. Vestibulum mauris urna, imperdiet blandit egestas sed, dictum sit amet enim. Donec sed scelerisque elit. Proin tincidunt ornare convallis. Cras ut justo ante, id aliquam lectus. Donec convallis egestas neque, sit amet tristique felis consequat hendrerit. Phasellus felis elit, aliquam sit amet pulvinar eget, pharetra a sem. Nullam vitae nisl neque, eget varius quam. Proin non metus magna, nec sollicitudin justo.

Nam a tincidunt lacus. Etiam luctus est eget orci laoreet eget lacinia est bibendum. Aliquam blandit vulputate imperdiet. Aliquam nec velit et enim viverra ultricies et at ante. Ut quis dolor id sem pretium ornare. Proin diam ipsum, ullamcorper id posuere ut, vehicula sollicitudin odio. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nam ac eros lacus, vitae bibendum nibh.

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Software Quality Testing & Gears of War Youtube Channel!

11/10/2011

Hey Blog Followers.
Last few weeks we are very busy with testing & playing games:
ANNO 2070, Battlefield 3 Open Beta and for the Record Gears of War 3.

We are very happy that we are in the ANNO 2070 Software Testing Team! And we’ve seen teste and played more than we expected! Myself & Darknavi played ANNO 1404 Venice for more than 260+ Hours and we think ANNO 2070 is the best ANNO game so far, Thanks to Related Designs!

A Youtube Channel is created few days ago and supposed for uploading Gears of War Related Gamplay Videos only!
You can check out the Channel Here http://www.youtube.com/user/GearsofWarHeads

Our Latest Gears of War 3 Horde Gameplay Video “Be sure you watch it on 720p:

Greetings and Enjoy!

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Gears of War 3 Beta – Big Head Event – The First Wave!

9/08/2011

Last Friday I worked on a new Gears of War 3 Beta video with 15 minutes of cool kills and moves.
I still have 30 minutes of kill / moves video content left for the: “The Second Wave!” and “The Third Wave!”.
These video fragments will come later this week. Enjoy your show! “Watch 720p or Die!”

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Steel Talons – Mammoth MK5

23/06/2011

Hey All, Today I finished my latest Low-Poly 3D Model. The model uses 3 Diffuse Maps 2 Specular Maps and 2 Normal Maps.
The Mammoth Hull uses one “1024×1024″ Resolution Texture and the Legs got two “512×512″ Resolution Textures.

The render was done in Autodesk 3ds Max 2012 with:
Nitrous Viewport, Quicksilver Hardware Renderer and mrSun / mrSky Daylight System!
To Create a “Simple Daylight System”, You can watch the “Video Tutorial” > HERE <


On the image below you can watch the Texture process of the Steel Talons - Mammoth MK5 Legs.
Note: Much progress parts are skipped because the image size became huge.

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Create Simple Daylight System Scene in 3ds Max 2012

11/06/2011

Blog Updated: I integrated the DISQUS Commenting Social Addon into this Blog.
You can use your Disqus, Twitter, Facebook, Google, Yahoo and OpenID to comment on the articles!
For more info about DISQUS go to: http://disqus.com/

Now back to the real business!
In this tutorial you will learn some small things about the Daylight system of 3ds Max 2012.
We are also taking you in the new Nitrous Viewport & Quicksilver Hardware Renderer.

For the best preview view the movie on 1080p

I hope you enjoy the video tutorial and have a nice day!

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UDK – Simple Emissive Materials “Tutorial”

29/05/2011

Iam Working on some May 2011 UDK Materials for testing.
And as already requested some Standard Emmisive Material Setups.
A Glowing One “Changes Emissive Power/Brightness on Time” and a Standard One….

Be sure you have added a Sine with a Time Linked on it or it wont change the Emissive Power / Brightness on time.
All Nodes with # numbers are Constants. “You can play around with the values of your constants”.

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Autodesk 3ds Max 2012 – Hotfix 1 Released

14/05/2011

Finally Autodesk released a Hotfix for 3ds Max 2012 & 3ds Max 2012 Design.
They can be downloaded on the links below.

- Hotfix 1 – Autodesk® 3ds Max® 2012
- Hotfix 1 – Autodesk® 3ds Max® Design 2012

Here are the most important features that has been fixed:
- Nitrous viewports
- Render To Texture
- Skin Modifier
- Unwrap UVW
Click > HERE < For the full readme and information what is fixed of these features

Left Viewport Render = Skylight + Light Tracer Disabled
Right Viewport Render = Slylight + Light Tracer Enabled

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e-Learning Warehouse Trainer

6/05/2011

The PR Finally made a public video which is a introduction to the Just Warehouse Trainer.
I am working on the 3D Visuals of this project for over a year now.
And the project also won the “The Best Innovation Award 2011″ for e-Learning Games.

Note: The Ingame previews in the video are mostly recorded while the game was in Beta Stages and can contain 3d Visual Artifacts, Non-Textured Assets an Lack of Envi Lightning.

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Gears of War 3 “BETA” – Easter Day Gameplay!

26/04/2011

Yesterday I Recorded some Xbox 360 Gears of War 3 Beta Gameplay on Easter Day!
Check out the awesome Bunny Heads! They will scare the shit out of you if they are staring.

Enjoy your show! “Oh by the way Watch it on 720p”

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Autodesk 3ds Max 2012

8/04/2011

The new Autodesk 3ds Max 2012 Interface looks just the same as 2010 & 2011 but much much faster with the new Nitrous Viewport drivers. Also the UVW Editor is updated, Includes a complete new window.

The new UVW Editor + Send To bridge for send your models over to a other autodesk software.

The Nitrous Viewport Driver. A very fast viewport renderer with realistic shadows, lightning and more.
So far I did not had much time for playing in the nitrous viewport and materials for a optimal preview.

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