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GDI – Mobile EMP Tank


Still working on several projects but had some time for finishing up the GDI / Steel Talons – Mobile EMP Tank Texuture!
I’am really happy with the results of the Texture and Model Design! It fit’s perfectly with the official C&C3: Tiberium Wars GDI House Style.

Mobile EMP Tank - Day Time

Mobile EMP Tank - Night Time

The video below is a 360 view of the Model including Day & Night Light.


Working on Projects and More!


Been away from the computer lately, Spending more time away from it.
Working on Product Sketches, Photoshoots, Webshops & Product Quality Tests and Much More!

Besides the currently ongoing projects, I Also finished a Low Poly Steel Talons – EMP Tank a few weeks ago! It’s for a MOD called C&C3: Tiberium Icestorm. A Free Expansion MOD for C&C3: Tiberium Wars. On the Renders below the Tank is in “Deployed” aka Firing Mode. We are putting a lot of effort & love into the project.

Be sure to check out the Facebook Page from 1 of our Projects! > HERE <

Mobile EMP Tank


Website / Portfolio Update, Coming Weeks


The Upcoming Weeks / Months I will be working on my Website aka Portfolio.
There is a lot of content that has to be added and changed. So it’s not up to date!
I will change the looks and feels of the Website slightly and maybe a brand new design!

As I already integrated the WordPress blog to the static html page of the website.

Originally Posted by Chrizz

Update September 2013:
Still working on the Website also going to use another CMS with a Integrated Blog!
So it might be online somewhere in October!

Update March 2013:
As you can see the website is still the same. I’am currently working on some other projects.
Also please check out my Development Blog for the latest Updates. (Or this failing not finished CSS  “Home /News ” Page!)


Autodesk 3ds Max 2013 & Maya 2013


Autodesk 3ds Max 2013 and Autodesk Maya 2013 is released for Subscription Packages!
Yesterday I pick’d up my copy’s and played a Little bit with those new features!

3ds Max 2013 is very similar to 3ds Max Design 2013. Yes ofcourse its the same! Duh! But 3ds Max 2013 has some SDK features and others that 3ds Max 2013 Design does not have! To Maya 2013….. I’am quite new to Maya. Well I started to use it in the early days but 3ds Max gave me more options in the beginning! So Maya Education is on my Road-map!

So Here is a very little preview of Maya 2013 and 3ds Max 2013!
Oh! And we got: Convert To > Deformable gPoly in Autodesk 3ds Max 2013!

Autodesk 3ds Max 2013 has the Depth Of Field (DOF) Option in the Camera Settings! This is also done in same way of Autodesk 3ds Max Design 2013. Just go to the: Camera Modify Tab > Parameters > Check “Enable” Multi Pass Effect and seclect Depth of Field (mentalray/iray) and you are done! Now you just need to play with the Camera Focus, FOV, Lenses and f-stops settings to get the best results of your liking.

Left: Shows the NVIDIA iray Renderer, They added some new features to the HARDWARE setup Menu. And also Depth Of Field (DOF) in the Nitrous Viewport!
Right: A cool new feature Autodesk Maya 2013 Viewport 2.0 Hardware Motion Blur. When you rotate the Camera the Motion Blur will be shown in the Viewport!

Below a Snapshot of Autodesk’s 3ds Max 2013 Updated Nitrous Viewport! The Depth Of Field (DOF) setup is same like in Autodesk 3ds Max Design 2013. And is activated in just 2 clicks!

DAR Amplification FBM-100H “Future Breed Machine” Logo


Software Quality Testing & Gears of War Youtube Channel!


Hey Blog Followers.
Last few weeks we are very busy with testing & playing games:
ANNO 2070, Battlefield 3 Open Beta and for the Record Gears of War 3.

We are very happy that we are in the ANNO 2070 Software Testing Team! And we’ve seen teste and played more than we expected! Myself & Darknavi played ANNO 1404 Venice for more than 260+ Hours and we think ANNO 2070 is the best ANNO game so far, Thanks to Related Designs!

A Youtube Channel is created few days ago and supposed for uploading Gears of War Related Gamplay Videos only!
You can check out the Channel Here

Our Latest Gears of War 3 Horde Gameplay Video “Be sure you watch it on 720p:

Greetings and Enjoy!


Steel Talons – Mammoth MK5


Hey All, Today I finished my latest Low-Poly 3D Model. The model uses 3 Diffuse Maps 2 Specular Maps and 2 Normal Maps.
The Mammoth Hull uses one “1024×1024” Resolution Texture and the Legs got two “512×512” Resolution Textures.

The render was done in Autodesk 3ds Max 2012 with:
Nitrous Viewport, Quicksilver Hardware Renderer and mrSun / mrSky Daylight System!
To Create a “Simple Daylight System”, You can watch the “Video Tutorial” > HERE <

On the image below you can watch the Texture process of the Steel Talons – Mammoth MK5 Legs.
Note: Much progress parts are skipped because the image size became huge.


Create Simple Daylight System Scene in 3ds Max 2012


Blog Updated: I integrated the DISQUS Commenting Social Addon into this Blog.
You can use your Disqus, Twitter, Facebook, Google, Yahoo and OpenID to comment on the articles!
For more info about DISQUS go to:

Now back to the real business!
In this tutorial you will learn some small things about the Daylight system of 3ds Max 2012.
We are also taking you in the new Nitrous Viewport & Quicksilver Hardware Renderer.

For the best preview view the movie on 1080p

I hope you enjoy the video tutorial and have a nice day!


UDK – Simple Emissive Materials “Tutorial”


Iam Working on some May 2011 UDK Materials for testing.
And as already requested some Standard Emmisive Material Setups.
A Glowing One “Changes Emissive Power/Brightness on Time” and a Standard One….

Be sure you have added a Sine with a Time Linked on it or it wont change the Emissive Power / Brightness on time.
All Nodes with # numbers are Constants. “You can play around with the values of your constants”.


Autodesk 3ds Max 2012 – Hotfix 1 Released


Finally Autodesk released a Hotfix for 3ds Max 2012 & 3ds Max 2012 Design.
They can be downloaded on the links below.

Hotfix 1 – Autodesk® 3ds Max® 2012
Hotfix 1 – Autodesk® 3ds Max® Design 2012

Here are the most important features that has been fixed:
– Nitrous viewports
– Render To Texture
– Skin Modifier
– Unwrap UVW
Click > HERE < For the full readme and information what is fixed of these features

Left Viewport Render = Skylight + Light Tracer Disabled
Right Viewport Render = Slylight + Light Tracer Enabled


e-Learning Warehouse Trainer


The PR Finally made a public video which is a introduction to the Just Warehouse Trainer.
I am working on the 3D Visuals of this project for over a year now.
And the project also won the “The Best Innovation Award 2011” for e-Learning Games.

Note: The Ingame previews in the video are mostly recorded while the game was in Beta Stages and can contain 3d Visual Artifacts, Non-Textured Assets an Lack of Envi Lightning.