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Website / Portfolio Update, Coming Weeks


The Upcoming Weeks / Months I will be working on my Website aka Portfolio.
There is a lot of content that has to be added and changed. So it’s not up to date!
I will change the looks and feels of the Website slightly and maybe a brand new design!

As I already integrated the WordPress blog to the static html page of the website.

Originally Posted by Chrizz

Update September 2013:
Still working on the Website also going to use another CMS with a Integrated Blog!
So it might be online somewhere in October!

Update March 2013:
As you can see the website is still the same. I’am currently working on some other projects.
Also please check out my Development Blog for the latest Updates. (Or this failing not finished CSS  “Home /News ” Page!)


Gears of War 3 Beta – Big Head Event – The First Wave!


Last Friday I worked on a new Gears of War 3 Beta video with 15 minutes of cool kills and moves.
I still have 30 minutes of kill / moves video content left for the: “The Second Wave!” and “The Third Wave!”.
These video fragments will come later this week. Enjoy your show! “Watch 720p or Die!”


UDK – Simple Emissive Materials “Tutorial”


Iam Working on some May 2011 UDK Materials for testing.
And as already requested some Standard Emmisive Material Setups.
A Glowing One “Changes Emissive Power/Brightness on Time” and a Standard One….

Be sure you have added a Sine with a Time Linked on it or it wont change the Emissive Power / Brightness on time.
All Nodes with # numbers are Constants. “You can play around with the values of your constants”.


UDK – Emissive Materials = Awesome


I Was working on some materials for the UDK July Release and finally the Emissive Bloom Light will be casted in the viewports to. As you can see here a Gears of War 2 Ticker with my new textures on it and a great Material how it suppose to be in Gears of War 2. If you take some time experimenting and reading tutorials and learn dvd’s you will learn very quick because its pretty simple to make materials without limits.