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Website / Portfolio Update, Coming Weeks


The Upcoming Weeks / Months I will be working on my Website aka Portfolio.
There is a lot of content that has to be added and changed. So it’s not up to date!
I will change the looks and feels of the Website slightly and maybe a brand new design!

As I already integrated the WordPress blog to the static html page of the website.

Originally Posted by Chrizz

Update September 2013:
Still working on the Website also going to use another CMS with a Integrated Blog!
So it might be online somewhere in October!

Update March 2013:
As you can see the website is still the same. I’am currently working on some other projects.
Also please check out my Development Blog for the latest Updates. (Or this failing not finished CSS  “Home /News ” Page!)


e-Learning Warehouse Trainer


The PR Finally made a public video which is a introduction to the Just Warehouse Trainer.
I am working on the 3D Visuals of this project for over a year now.
And the project also won the “The Best Innovation Award 2011” for e-Learning Games.

Note: The Ingame previews in the video are mostly recorded while the game was in Beta Stages and can contain 3d Visual Artifacts, Non-Textured Assets an Lack of Envi Lightning.


Unity & 3ds Max – FBX Pivot Problems


While working on some models for Unity Project we encountered serval problems with the Pivot System of Unity. Autodesk 3ds Max has the Z Axis pointed to the sky while Unity has Y Axes pointed to the sky.
Since we do some simple interactive animations in Unity we encountered these problems while animating. Like rotating objects goes totally wrong. What I did to fix it in 3ds Max is.

Select Object >
Affects Pivot >
Reset Pivot >
Center Object >
Rotate Pivot X -90° >
Rotate Pivot Y -180°>

Export FBX

This will allow you to keep the real world standards and fixes the problem in Unity. We hope Unity 3.0 will have a better FBX Importer. On the left the Standard Pivot Settings and on the right are the pivots how it must be when you export it to FBX for Unity 2.6