Archive of articles classified as' "Adobe CS5"

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Finally Ingame.

25/04/2010

After some Rigging, Adding Bones, Material Settings its finally done to get ingame. Here are the results. The screenshots are taken with different lightning settings.

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Pitbull Medical Upgrade Final

22/04/2010

The Pitbull Medical Upgrade is finally done.
I scaled the Texture down to 256×256 because it will be used in a RTS game.
You can also see the Work In Progress image from the first stage to the final product > HERE < Check out Ingame Shader Screen > HERE <

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Pitbull Medical Unit Upgrade

14/04/2010

Working on a Low-poly RTS Model. The Medical Unit upgrade for the Pitbull Jeep. The Medical Unit can hold up to 2 Injured People And 1 Doctor.

Below the WIP of the Texturing Progress, More will come later on.
Render done with Mentalray.

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Adobe CS5

11/04/2010

Today I Installed Adobe CS5. And I have to say the Heal Brush is amazing. It works perfect but not good enough especially by Game Texturing. When you heal it wont heal good. It seems the heal brush seeks for the same pattern and clones it directly. But if there is no pattern with the size of the spot you heal you get strange parts. I did not looked that deep into Photoshop CS5 or other new tools so I cant give much info yet.

Here are some screenshots.

88 Comments