Autodesk 3ds Max 2013 & Maya 2013


Autodesk 3ds Max 2013 and Autodesk Maya 2013 is released for Subscription Packages!
Yesterday I pick’d up my copy’s and played a Little bit with those new features!

3ds Max 2013 is very similar to 3ds Max Design 2013. Yes ofcourse its the same! Duh! But 3ds Max 2013 has some SDK features and others that 3ds Max 2013 Design does not have! To Maya 2013….. I’am quite new to Maya. Well I started to use it in the early days but 3ds Max gave me more options in the beginning! So Maya Education is on my Road-map!

So Here is a very little preview of Maya 2013 and 3ds Max 2013!
Oh! And we got: Convert To > Deformable gPoly in Autodesk 3ds Max 2013!

Autodesk 3ds Max 2013 has the Depth Of Field (DOF) Option in the Camera Settings! This is also done in same way of Autodesk 3ds Max Design 2013. Just go to the: Camera Modify Tab > Parameters > Check “Enable” Multi Pass Effect and seclect Depth of Field (mentalray/iray) and you are done! Now you just need to play with the Camera Focus, FOV, Lenses and f-stops settings to get the best results of your liking.

Left: Shows the NVIDIA iray Renderer, They added some new features to the HARDWARE setup Menu. And also Depth Of Field (DOF) in the Nitrous Viewport!
Right: A cool new feature Autodesk Maya 2013 Viewport 2.0 Hardware Motion Blur. When you rotate the Camera the Motion Blur will be shown in the Viewport!

Below a Snapshot of Autodesk’s 3ds Max 2013 Updated Nitrous Viewport! The Depth Of Field (DOF) setup is same like in Autodesk 3ds Max Design 2013. And is activated in just 2 clicks!

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